Checking in

So how have you been? I've been away for a bit due to illness, and while I'm happy to report that I'm feeling better, I haven't been able to do a lot of work lately other than scribbling in my notebook to revisit later. Sadly, as a result, I missed the deadline for NGDM completion… Continue reading Checking in

[NGDM] Card design

Designing Yūgen means designing an aesthetic around an aesthetic, and so all of the little physical details become an expression of the game's feel and ethos as well as of the actual play. To that end, each specific aspect of the cards must serve both of those ends.Due to cultural exchange, most people in the… Continue reading [NGDM] Card design

Post-Metatopia development schedule

Metatopia continues to grow both in size and energy. The show was tremendously instructive, as usual, and I'm going to revise the priorities of many of the projects on my agenda currently to reflect the feedback received:During the first Ghosts of Atlantis session, I made a spontaneous change to the rules that went over smashingly,… Continue reading Post-Metatopia development schedule

October Challenge: one week until Metatopia!

Which is both a relief and a stressor, because it doesn't look like I'm going to be able to meet my self-imposed challenge. I'll have perhaps four games out of the experience (thanks to an idea I stumbled into a couple of days ago), which is half of what I had set out to do,… Continue reading October Challenge: one week until Metatopia!