Does W3M need rules for wizards to cast spells, or is it sufficient to just say, "they cast a spell, describe what it does"? I want some way to enforce the weirdness of magic, that there's always something unexpected included, and my experience is that gamers will never give their actions negative consequences without mechanics.… Continue reading Wizards of the Three Moons Playtest Diary #1
There are a few significant changes and clarifications in the latest Wizards of the Three Moons playtest document, the most important of which is the change to the number of fate tokens that the liege wizard's arcana contribute to the fate bag. Download the current game file here.
Indeed, although this one's not based on play feedback, but rather a late-night brainstorm. (Funny how writing ideas always pick inopportune times to strike, isn't it?) The new document contains tables that troupes can use to randomly establish scenes and plot complications. Download it here.
First, a long-overdue update: Corona, as a project, has been scrapped. I think there are other games either already on the market or in development that will fill its niche better than any of its incarnations thus far would. I will certainly revisit ideas from it in the future, but not for a while. Second,… Continue reading Wizards of the Three Moons