So, "traditionally", dF are used in sets of four. That was my initial baseline for characters in the new game, too. The investment mechanic complicates the normal scale of actions, however, because every die so invested irrevocably lowers the maximum possible roll result by 1. Difficulty scales are going to have to be considered not… Continue reading A quick musing: number of dice
By the way, in my previous blog entry, I'm fully aware that there's no way to physically rotate the position of entries on a sheet of paper as if they were a dial. The metaphor was used simply as a handy means of visualizing a mechanic: I had it in mind that the relative positions… Continue reading Following up on keywords, elements, attributes, and character sheet issues
If you're going to create a magic system, and it's based on a finite group of elements at least derived from the classical elements, it's a safe bet they're going to end up in a circle. For the setting I'm hammering into shape around this game (because I'm a strong proponent of setting and mechanics… Continue reading Wheels keep on spinning ’round
As the new game continues to take fitful shape in my mind, I'm in that fun portion of the creative process during which ideas will assail me at all hours. If you've ever had to get up as you're drifting off to sleep to write something down so you can safely nod off without fear… Continue reading Dice: not just for breakf- er, rolling?
So, at this point, I'm faced with an interesting dilemma: the nascent game is forming like a nebula out of vague ideas, and because the magic system is the most massive thing in the cloud, so to speak, everything else is coalescing around it. I don't see this as necessarily a problem - if what… Continue reading Down to brass tacks: traits
(Oh, before I forget, because I'm bad at self-promotion: I'm running a sale on House of Cards in honor of Indie+. $20 hardcover, $15 hardcover, free digital copy as always. Runs through July 15, just like Indie+!) So, I sat down for a protracted brainstorming session yesterday afternoon. I still haven't found a way to… Continue reading More toying with magic Fudge dice
My current noodling involves a setting and mechanical underpinning that lean heavily on the idea of magic. In particular, I'm mulling over what it is and what it means to take an action in the presence of magic. It's a thread that pops up in lots of my games, as I reflect on it -… Continue reading Working with magic systems
What if, instead of Atlantis sinking, it flew away instead?