While I ponder a bit more of the ins and outs of this new game, we're approaching Gen Con, and there's some exciting stuff to say about it, starting with the fact that Parenthesis Press is going to be there with a diverse slate of options. First of all, for House of Cards fans, I'll… Continue reading Shifting gears – Corona playtest approaching
Tag: playtest
[Delve] The Brad Is Down!
That's not an accidental error in the title: during the most recent Delve playtest, the player of the Bard decided that he was the Brad, whose name was Brad. (There was some drinking going on this time.) Reset button hit, we find ourselves at the entry to a new dungeon, with the Bard, Dwarf, and… Continue reading [Delve] The Brad Is Down!
[Delve] The playtest gets a reboot
With some of the rules tweaks lately, let's hit the reset button on the ongoing playtest session. Rewind to the beginning: in this alternate universe, the players pick the Bard, the Elf, the Thief, and the Viking. We start at 4 Adventure Points in the Pool as usual. One of the things that still needs… Continue reading [Delve] The playtest gets a reboot
Delve (meta-)playtest: the Adventure Pool
One of the linchpins of the Delve system is the economy of Adventure Points, which is proving to have a lot more kinks in it than originally anticipated. The basic premise is that players get rewarded with AP when they make the game more perilous for their adventurers by pushing further into the dungeon and… Continue reading Delve (meta-)playtest: the Adventure Pool
Delve Playtest pt. 2: Delve Harder.
Recap: the adventurers (in marching order) are the Thief, the Swashbuckler, the Shieldmaiden, and the Elf. The Thief picked up a Fog Flask after destroying an animated skeleton, and the Elf dispelled a magic sigil to gain an Ancient Grimoire.AP: 8 HP: 6Does this storeroom have exits? It does if any of the players say… Continue reading Delve Playtest pt. 2: Delve Harder.
Delve playtest: entering the dungeon
Test run of Delve with 4 adventurers, in marching order: the Thief, the Swashbuckler, the Shieldmaiden, the Elf. I picked these four because they all move pretty quickly, so we won't get stuck in hallways for long periods of time.Starting AP: 4 HP: 4(This may not be the final rule, but currently, the Adventure Pool… Continue reading Delve playtest: entering the dungeon