So how have you been? I've been away for a bit due to illness, and while I'm happy to report that I'm feeling better, I haven't been able to do a lot of work lately other than scribbling in my notebook to revisit later. Sadly, as a result, I missed the deadline for NGDM completion… Continue reading Checking in
Designing Yūgen means designing an aesthetic around an aesthetic, and so all of the little physical details become an expression of the game's feel and ethos as well as of the actual play. To that end, each specific aspect of the cards must serve both of those ends.Due to cultural exchange, most people in the… Continue reading [NGDM] Card design
Like so many interesting terms from other languages, yūgen doesn't translate precisely into English. It's an aesthetic term from Japanese, referring to what we might call an epiphany: the realization, prompted by art or beauty, of something profound that can't be expressed verbally, only felt. Already, it's an intriguing term, because it's a term about… Continue reading [NGDM] What is Yūgen?
National Game Design Month started last Friday, and I'm starting to paint some cards for the idea I came up with. Have a look.
Sorry for the prolonged silence, but I can apologize by offering you cool new stuff! Not only will there be Delve and Corona announcements soon, but I spent November - which you of course know is National Game Design Month - creating something brand new. Check out the fruit of this month's labor over on… Continue reading [NGDM] Monoliths of Titan now available
One of the rules required you to play your game, not just create it, which means I don't qualify. That being said, that's no reason to see the experience as a failure - far from it! The system (which I'm going to christen Spectrum) has legs, and I think I have a couple of projects… Continue reading So, TECHNICALLY, I lost NGDM.
A lot of ideas about this come to me as I'm going to sleep at night. That makes posting about them slow, since I have to wait until the next day to put anything up, but I get to hammer things out in my head before they make it to the blog, too. Here's what… Continue reading [NGDM] One more thing, Jackie!
First, let's finish up our hanging fight scene. Lakshmi has taken a wound (-1), and with her low dice, that's a big deal, so she wants to get out of this wizard's atelier and away from the guardian automaton. Time for her to perform a complex action: she's going to put all of her magical… Continue reading [NGDM] Fight finishing, system eyeballing, setting sketching
Yeah, right there in the NaGa DeMon rules: an RPG has to have a setting as well as rules. Hrm. Well, since we're designing something generic, it's not too much of a stretch to come up with one - in fact, it's useful if one is trying to sell a generic system to have some… Continue reading [NGDM] Oh, wait, we need a setting.
While I compile the rules into a coherent written form and flesh them out, I'll toss a few ideas here to keep some transparency on what's going on. The action declaration system is intended to be super-flexible in allowing characters to perform actions, provided that they are capable and willing to use their imaginations and… Continue reading [NGDM] A few add-ins, plus a fight!