As has been mentioned before, managing cards in hand is one of the crucial resource-allocation decisions players face when playing House of Cards. They literally represent your ability to act or resist being acted upon. Given this situation, how does one keep from being overwhelmed at the first sign of opposition? The game adopts the… Continue reading Replenishing cards and “right action”
Yes, as the subject says, I'll be at Gen Con 2011, running all of Parenthesis Press' games, including demos of House of Cards and The Great Challenge..., from Thursday to Saturday. They're all "off-grid" games, meaning they're not officially listed in the program with set times and rooms. The best way to get involved? Follow… Continue reading Parenthesis Press at Gen Con 2011
So you're going to need a deck of cards to play. (Well, really, two: one for the referee, and another for the players.) While the rules do provide a translation from Tarot to standard playing cards for the Minors in order to conduct task resolution, the most immersive experience obviously comes from using a full-sized… Continue reading Considering Art and Symbolism on Cards
Players in House of Cards play Bearers, humans who have attracted the auspices of one of the cosmic Archetypes. All of the Major Arcana of the Tarot have known Bearers... except for one. One of the great mysteries of the setting is that the twenty-first Arcanum, The World, has gone missing. Sometime around the beginning… Continue reading The world, and The World
If you follow the Twitter feed, you already know that I'll be at Gen Con this year (and if you don't follow it, now's the time to start!) There are no official House of Cards events on the program, but I'll be wandering around the show running sessions for those interested, and I'll be at… Continue reading Gen Con 2011
There are a number of ways I could approach introducing people to House of Cards: the teasers linked at the top of the page have been circulating for a little while, and serve as a relatively straightforward taste of what the actual product will be like, but I want to delve into the actual heart… Continue reading A beginning: the design philosophy of a hand of cards.
House of Cards is a "pen-and-paper" role-playing game under development, but uses little more than a deck of cards and a few notes along with the imagination of the players. Set in a dreamlike world inspired by authors such as George MacDonald and Neil Gaiman, you take on the role of a Bearer, one gifted… Continue reading Welcome.