I've compiled the basic elements of the horror game into a single document and made it available for download here. Playtesting is encouraged, and feedback is very welcome!
So how have you been? I've been away for a bit due to illness, and while I'm happy to report that I'm feeling better, I haven't been able to do a lot of work lately other than scribbling in my notebook to revisit later. Sadly, as a result, I missed the deadline for NGDM completion… Continue reading Checking in
Metatopia continues to grow both in size and energy. The show was tremendously instructive, as usual, and I'm going to revise the priorities of many of the projects on my agenda currently to reflect the feedback received:During the first Ghosts of Atlantis session, I made a spontaneous change to the rules that went over smashingly,… Continue reading Post-Metatopia development schedule
Which is both a relief and a stressor, because it doesn't look like I'm going to be able to meet my self-imposed challenge. I'll have perhaps four games out of the experience (thanks to an idea I stumbled into a couple of days ago), which is half of what I had set out to do,… Continue reading October Challenge: one week until Metatopia!
Metatopia draws nigh, and so I'm scrambling to get everything into a showable state with less than two weeks to prepare. The October Challenge games aren't on the event schedule, but will be present in very rough form for pick-up play (the quest-giving game will probably see the biggest workout, since it's the most robust… Continue reading General update (October Challenge and more)
As I work the currently untitled horror game into a workable playtesters draft, a thought occurs to me: one of the assumptions is that players being able to see the dice pool and its current ratio of black and white dice creates anxiety, as they can see how close they may be to failure. But… Continue reading Tension and knowledge in horror gaming
Sorry for the long silence, but things have been going on behind the curtain. Hopefully fun and interesting things! One of the more intriguing horror RPG designs of late has been Dread: in attempting to solve the perennial problem in horror gaming of conveying actual tension to players who are at a remove from their… Continue reading Some initial thoughts on a possible horror game