Mulling a change to point costs in the character creation rules for G&F - the simplicity of Everway's approach is appealing, but I've been rereading Nobilis 2e for inspiration as well and I'm torn because Nobilis has a more robust ability creation method that would raise the prices on things. (In Everway, a power costs… Continue reading What’s a point worth?
Since Everway doesn't have a hard advancement system for characters, I'm looking at existing tech to graft onto the game that won't disrupt the feel too much. My leaning is toward goal-based advancement such as the Motivations in Exalted or the Keys in games like Lady Blackbird. In Everway, as I mentioned before, you have… Continue reading Advancement and experience in Glorious and Fearsome
As I continue to read through the original Everway box, there are some areas that catch my attention now that never did before. One of those I'd like to comment on is the way wounds are handled in the game. They're very abstract, broken into three categories - flesh wounds, serious wounds, and mortal wounds… Continue reading “Fixing” Everway, addendum
Overall, as I said before, Everway has a lot of good things. Among other things, it has a great spread of magical schools, and powers, and setting background (seriously, over half the playing guide is about the city of Everway and the spheres). It uses generous amounts of example text to walk players through how to… Continue reading “Fixing” Everway, part three
Part of the way you know you're reading a game from the 1990s is Everway's use of language. It was relatively progressive for the time in using "his or her" frequently instead of defaulting to the usual "his" (although the singular "their" is still better), but it fails to acknowledge the problems intrinsic in the… Continue reading “Fixing” Everway, part two
Let's start off with one important point: Everway is a good game. It has a lot going for it: its aggressive multiculturalism, its extensive use of examples to guide new players, its production value, its use of art as part of the play experience (especially the vision cards), and for me in particular, its embrace of… Continue reading “Fixing” Everway, part one
My next project is titled Glorious and Fearsome. It is primarily a reimplementation of Everway, but with DNA borrowed from subsequent games like Nobilis and Exalted to hopefully improve some of Everway's design weaknesses or oversights.