Posts Tagged ‘gen con’


Gen Con has been exhilarating, frustrating, exhausting, and rewarding. More when I return. Meanwhile, This Just In… From Gen Con grabbed me for a quick segment which you can hear here. (For once, listening to my voice comes with crying embedded so you don’t have to!)

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Pre-Gen Con productivity

It’s always nice to get some work done. With Gen Con less than a week away, the necessary materials are coming together.

For the game formerly known as Delve, the playtest character sheets have been printed; they’re double-sided with some of the most important rules on the back. I managed to get them down to a quarter of a sheet of letter-sized paper!

As for Corona, the game is a bit too sprawling to print out an easy playtest document for a table of completely new players, so I’m making agent dossiers that include specifics only on what the individual player needs to know: if you have a psychic power, you get the rules for that power, but none of the other ones, for instance. I’m a big fan of showing off all of a game, including character generation, during a demo, but I fear Corona‘s set-up is too involved for a group to have to absorb cold, especially at the end of a taxing day spent gaming, walking, and processing the vortex of sensory overload that is the exhibit hall.

For the wider Corona public playtest, of course, players will get the whole package, and create their own autarchies as intended. More on that after I get back from Indianapolis.

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While I ponder a bit more of the ins and outs of this new game, we’re approaching Gen Con, and there’s some exciting stuff to say about it, starting with the fact that Parenthesis Press is going to be there with a diverse slate of options.

First of all, for House of Cards fans, I’ll be running sessions at Games on Demand, which has been brought into the fold and given space on the second level of the Indianapolis Convention Center this year.

The most exciting part for me, though, is the announcement of the First Exposure Playtest Hall in the Sagamore Ballroom. For those who may remember me talking about Metatopia, this is in the same vein (and is in fact run by Double Exposure, the folks behind Metatopia, DexCon, Dreamation, and lots of other New York-area events): a ballroom full of new projects from indie game designers looking for playtesters drawn from the amazing crowd of gamers of which Gen Con is comprised. I’ll have (the yet-to-be-renamed) Delve there, but that’s not the biggest news – Corona will also be there. Regular followers will note that I’ve talked somewhat extensively about how the former works, its design philosophy goals, but Corona has basically only been cryptically mentioned by name with no further information.

Well, time to break that silence.

Corona is a strange specimen, to be sure, which is one reason I’ve been keeping info pretty hush-hush. It’s an RPG, but as much in the tradition of story games as House of Cards, if not more… yet it’s also very much like a board game. It’s a “strategic RPG,” to perhaps coin a term, in that your characters are the high-up movers and shakers of a solar empire, managing a domain against external threats and internal intrigue. In the tradition of Dune and its numerous antecedents, you’re a powerful and hyper-competent agent, or maybe even a psychic god-emperor overseeing the subjects orbiting the star that defines your territory and your power. When you take actions, you don’t wade into the fray personally: you give commands to legions, negotiate treaties, shape interstellar trade policy, or manipulate propaganda. The game is meant to be cerebral and stately, unfolding potentially over many different star systems, interweaving their stories with one another and with those the monumental figures that steer their destinies.

Final details will be available shortly, but the plan is to run three sessions of Corona, one each night on Thursday, Friday, and Saturday, open to eight players interested in getting their hands dirty with the system in its current state. If you’re going to be there, please come by and take part! For more information on the First Exposure system, you can visit their website – registration will be managed through Double Exposure directly.

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Heartfelt thanks.

Thanks again to those who participated in demos of House of Cards at Gen Con 2011. Your feedback was as appreciated as your enthusiasm. You’ll all get due credit in the book when it’s done, I promise!

Edits continue, and we may have some exciting news concerning artists as well. Playtesting isn’t slowing down, either: those who want to get involved, please contact us via Gmail at houseofcardsrpg or parenthesispress.

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Schedule update

Today’s House of Cards demo will be at 2pm in Victoria Station, Crowne Plaza. Anyone at Gen Con intending to come play, we’ll be on the other side of the hallway from the previously scheduled Pennsylvania Station venue with Games on Demand.

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As mentioned over at parenthesispress.com, we’ll be running sessions at Games On Demand in the Crowne Plaza hotel, Pennsylvania Station C, on Friday and Saturday. Stop by to give the current playtest version of House of Cards a try, and even participate in the playtest process and contribute your feedback. Check out the teasers (on the Preview tab at the top of the page) to whet your appetite if you haven’t already.

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Gen Con!

Next week is “the big show”: Gen Con 2011 in Indianapolis, and Parenthesis Press is happy to be there. On Friday and Saturday, you can drop by Games On Demand in the Crowne Plaza Hotel, Pennsylvania Station C, for demos of Parenthesis Press games run by yours truly. I’ll be in the room from noon to six on Friday and noon to eight on Saturday. RPG.net members can also find me running games at the meet-up on Thursday night; check the announcement at the top of the Tabletop Roleplaying Open forum for details on when that shindig goes down.


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