Delve Complete Bundle updated!Same game, same price, even more content than before! Grab the entirely of the line still for just $5 at the link.
I've been buckling down and doing a lot of writing, and in between juggling a lot of ideas (some old, some new), I hadn't really popped in to discuss what's going on. So here's what's going on! As I rewrite Corona, it occurs to me that I might want to not release it ahead of… Continue reading Sorry for the quiet!
The message is the medium, Marshall McLuhan said, and for a game design, the format it comes in contributes to how it feels. The days of issuing everything in a boxed set of multiple 64-page booklets were superceded by the single-volume 8.5"x11" hardback running hundreds of pages, and if you look at those games, there… Continue reading October challenge: format as flavor
Metatopia draws nigh, and so I'm scrambling to get everything into a showable state with less than two weeks to prepare. The October Challenge games aren't on the event schedule, but will be present in very rough form for pick-up play (the quest-giving game will probably see the biggest workout, since it's the most robust… Continue reading General update (October Challenge and more)
Delve will be out soon! Besides a few exciting tweaks from play test feedback (new Specials! better movement rules!), the game also features a new set of icons by artist Chris Clouser. They give the game a more cohesive visual appeal as well as facilitating play. Take a look at Chris' other work over at… Continue reading Delve illustrator Chris Clouser
The dungeon crawl game playtest is progressing, and I'm thinking about parts that need expansion. (There's a potential name in discussion, too. Finally!) The question of the moment: what happens when adventurers exit the dungeon? Some mechanical parts of that have already been written, naturally: adventurers can heal up to full Health, and have the… Continue reading On dungeons, and what happens when they’re not being crawled
One of the morning sessions in the First Exposure hall with I Can't Believe It's Not Delve! (as I'm currently referring to it) had a great moment that I wanted to share, because it's at the core of what I want the game to accomplish. It was a completely spontaneous decision, but it was so… Continue reading A lesson from the Gen Con dungeon crawl playtest