I've been buckling down and doing a lot of writing, and in between juggling a lot of ideas (some old, some new), I hadn't really popped in to discuss what's going on. So here's what's going on! As I rewrite Corona, it occurs to me that I might want to not release it ahead of… Continue reading Sorry for the quiet!
One of the early lessons in game design when I started doing it for publication rather than as a pastime, and a lesson that stuck deep in my mental mud, was what Fred Hicks of Evil Hat Productions refers to as "remixology", which is another way of putting the aphorism attributed to Pablo Picasso: "Good… Continue reading Walking The Long Path
That's the short pitch for a new game idea I've started developing, anyway. It's pretty awesome as a pitch, but it does what most good pitches do, which is a little bit of a bait-and-switch ploy: the real idea isn't quite the one described in the pitch, but the pitch gets you to stick around… Continue reading Akira Kurosawa’s The Road Warrior?