During a recent plumbing of my hard drive, I discovered an old (circa 2012) iteration of the Corona rules. After a little polishing and combining of disparate parts, I have decided to make this artifact available on both itch.io and DriveThruRPG as Pay-What-You-Want. It's 81 pages, no art, playtested and edited, but just not what… Continue reading Corona Ashcan Available
Tag: corona
New Fate tech for Corona
If you haven't gotten your hands on Uprising: the Dystopian Universe RPG yet, it's got some great innovations in various facets of the Fate engine (some of which I'm planning to adapt for Corona). Just from a first read-through, here are the highlights: The approaches from Fate Accelerated and the four actions are replaced with… Continue reading New Fate tech for Corona
Corona V4 design notes
A few bullet points to bring folks up to speed on the newest (re)incarnation of Corona: The character creation and autarchy creation systems are largely untouched, since they were consistently the most popular features during playtests. One notable change is that the initial deal of cards generates a wider array of strategic assets which are… Continue reading Corona V4 design notes
Corona playtest on Saturday, October 22
I'll be running an open playtest of Corona on Saturday, October 22, using Google Hangouts. The link to the event is here so you can RSVP to the event. No familiarity required: I'll be walking everyone through character creation (which takes just minutes), shared world-building of the autarchy, and the first few turns of the game.… Continue reading Corona playtest on Saturday, October 22
Corona returns to Metatopia
After several iterations of the rules text have been built up and torn down again, the current incarnation of Corona will be on the slate for playtesting from 9am-11am on Saturday, November 8, 2014 at Metatopia (see the full convention schedule here). If you're going to be there, I'll be looking for intrepid players willing… Continue reading Corona returns to Metatopia
New design solutions, new writing problems
Hello, dear readers! I haven't forgotten about you, but my day job has been taking up a lot of time and energy, so all the design work I've been doing has been in my head. Admittedly, it's a bit hard to read there, isn't it? Corona continues to be a difficult game to translate from… Continue reading New design solutions, new writing problems
Fiddling with codifying conflict
One of the central gears in the machine that is Corona is that the agents are (ostensibly) facing off against a threat that destabilizes their autarchy. The exact mechanism for dealing with that has continued to evolve throughout the playtesting and redesign process, but it's one of the most ludic aspects of the experience, to… Continue reading Fiddling with codifying conflict
Sorry for the quiet!
I've been buckling down and doing a lot of writing, and in between juggling a lot of ideas (some old, some new), I hadn't really popped in to discuss what's going on. So here's what's going on! As I rewrite Corona, it occurs to me that I might want to not release it ahead of… Continue reading Sorry for the quiet!
Checking in
So how have you been? I've been away for a bit due to illness, and while I'm happy to report that I'm feeling better, I haven't been able to do a lot of work lately other than scribbling in my notebook to revisit later. Sadly, as a result, I missed the deadline for NGDM completion… Continue reading Checking in
Let us speak of empires.
In Corona, you have one. But can you keep it? The universe of Corona is one in which humankind has spread across the Milky Way. Psychic autarchs have learned to harness solar radiation to magnify their powers across entire systems, and their rule is largely unquestioned. However, an autarch's sun-mind powers are limited by the… Continue reading Let us speak of empires.