A long overdue update

Happy new year, and sorry for the long silence: I've been tinkering away on many different projects, meaning that each is moving proportionally slower than even my usual glacial pace. Here's what's up in terms of games I've talked about here: A Silence in Heaven has had a small beta update over at parenthesispress.itch.io; I'm… Continue reading A long overdue update

Two irons in the fire

On the Silence in Heaven front: The progress is slow but steady! A skeleton of mechanical resolution is in place, about 20% more of the Sphere+Element powers are written, more lore for the game has been set down (e.g., all the Archons have a description now), and things are looking better than before. Soon, I hope to have… Continue reading Two irons in the fire

Work being done on Spheres, Elements, and Archons

I'm getting more work done on A Silence in Heaven, having put a respectable number of words into the various Spheres, the Elements they're composed of, and the Archons that angels serve. Here's a brief listing of what's in the document now (albeit without any mechanical stuff for right now, because that's in no way finalized).… Continue reading Work being done on Spheres, Elements, and Archons

Numbers? Or not?

I'm debating whether or not Sphere/Element combinations should have a numerical rating as well, in the tradition of standard RPG attributes, or whether the system should be completely verbally descriptive instead of using mathematical comparisons. It's not necessary when dealing with angel versus mortal interactions - angels always win - but there is obviously an… Continue reading Numbers? Or not?