A Silence in Heaven is coming along well: I'm up to about 6000 words now, and I think the final product will be about 10,000 total. Hopefully I can crank that out in the next week in order to make the deadline for the Roll to Craft Jam, but even if I don't, I'm definitely… Continue reading Still working on angels!
I'm getting more work done on A Silence in Heaven, having put a respectable number of words into the various Spheres, the Elements they're composed of, and the Archons that angels serve. Here's a brief listing of what's in the document now (albeit without any mechanical stuff for right now, because that's in no way finalized).… Continue reading Work being done on Spheres, Elements, and Archons
I'm becoming more and more enamored of the idea of adapting Nobilis' basic attribute system to this game, so let's look at how that might work. In Nobilis, you build a starting Sovereign from a blank slate, using 25 character points to buy your four Attributes as well as Gifts (custom special powers that don't fall under the… Continue reading A hierarchy of powers
I'm debating whether or not Sphere/Element combinations should have a numerical rating as well, in the tradition of standard RPG attributes, or whether the system should be completely verbally descriptive instead of using mathematical comparisons. It's not necessary when dealing with angel versus mortal interactions - angels always win - but there is obviously an… Continue reading Numbers? Or not?
Okay, so I'm just throwing ideas at the wall right now to see what sticks. Angels are made up of five Spheres, each of which has an associated Element. These Elements are neither the scientific elements nor the classical elements, but a descriptor that elaborates on what that Sphere is composed of (both literally and… Continue reading Angels, Spheres, and Elements
I've decided to jump in on the Roll to Craft game jam over at itch.io. I'll be posting blog updates here and over on itch as I work on my entry. So far, I have a rough premise in mind: the Creator has disappeared, and you play angels trying to find their own path in… Continue reading New game jam, new game!
I believe women. I believe Mandy Morbid, Hannah, Jennifer, Vivka, and the others who have come forward. Their abuser cannot debate, intimidate, or manipulate me into silence. There is no place for abusers among us. #AbuseIsNotAGame #OSR If you don't know what this is in reference to, read this: https://m.facebook.com/amandapatricianagy/posts/10215845527064252 and then this: https://m.facebook.com/VivkaCriesWolf/posts/2478145012257909
During a recent plumbing of my hard drive, I discovered an old (circa 2012) iteration of the Corona rules. After a little polishing and combining of disparate parts, I have decided to make this artifact available on both itch.io and DriveThruRPG as Pay-What-You-Want. It's 81 pages, no art, playtested and edited, but just not what… Continue reading Corona Ashcan Available
If you haven't gotten your hands on Uprising: the Dystopian Universe RPG yet, it's got some great innovations in various facets of the Fate engine (some of which I'm planning to adapt for Corona). Just from a first read-through, here are the highlights: The approaches from Fate Accelerated and the four actions are replaced with… Continue reading New Fate tech for Corona
I'm trying out some heavy modifications to Fate to see if it works as a core system for Corona. Those modifications include: adding another axis of action in the form of theaters of operation: you may act on the Personal, Tactical, Operational, or Strategic level with your skills incorporating the "dark vs. light dice" mechanic… Continue reading Corona, a Fate take