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Okay, so I’m just throwing ideas at the wall right now to see what sticks.

Angels are made up of five Spheres, each of which has an associated Element. These Elements are neither the scientific elements nor the classical elements, but a descriptor that elaborates on what that Sphere is composed of (both literally and metaphorically) and grants a special Gift based on the combination. Let me demonstrate.

The five Spheres are Crown, Eyes, Wings, Sword, and Trumpet. Each governs essential aspects of the angel’s existence. The player assigns an Element to each Sphere, as follows (I’m just picking five arbitrary examples):

  • Crown of Flame
  • Eyes of Wrath
  • Wings of Shadow
  • Sword of Adamant
  • Trumpet of Gold

The rules then tell you what Gift those combinations give you, so you have five starting powers based on your choices. You could assign any of the listed Elements in the rules to any of your Spheres, but you can’t duplicate an Element. That means, say, you could make any one of your Spheres “of Flame” or “of Adamant”, but no doubling up.

Another idea I have is that your Spheres are either hidden (in which case you just appear to be a normal person) or you can “don” your Spheres. Each Sphere would have a Subtle power that is always on, and a Manifest power for when you’ve actually donned your angelic nature. It would cost you power to do so, though, so you’re probably not running around at all times as a blazing beacon of celestial presence. When the Creator was still filling the world with Light, you could afford to do that, but these days you have to be more sparing with your precious Halo and its reserves of Light.

Thoughts?

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I’ve decided to jump in on the Roll to Craft game jam over at itch.io. I’ll be posting blog updates here and over on itch as I work on my entry. So far, I have a rough premise in mind: the Creator has disappeared, and you play angels trying to find their own path in a world where the divine Light is slowly fading and the Archons are squabbling among themselves over which of them (if any) should claim Heaven’s throne.

An important statement

I believe women. I believe Mandy Morbid, Hannah, Jennifer, Vivka, and the others who have come forward. Their abuser cannot debate, intimidate, or manipulate me into silence. There is no place for abusers among us.

#AbuseIsNotAGame #OSR

If you don’t know what this is in reference to, read this: https://m.facebook.com/amandapatricianagy/posts/10215845527064252

and then this: https://m.facebook.com/VivkaCriesWolf/posts/2478145012257909

 

Corona Ashcan Available

During a recent plumbing of my hard drive, I discovered an old (circa 2012) iteration of the Corona rules. After a little polishing and combining of disparate parts, I have decided to make this artifact available on both itch.io and DriveThruRPG as Pay-What-You-Want. It’s 81 pages, no art, playtested and edited, but just not what I wanted or envisioned for the final Corona product. Still, if you want to support Corona‘s continuing development, or just want a peek into how the proverbial sausage is made, this is for you.

New Fate tech for Corona

If you haven’t gotten your hands on Uprising: the Dystopian Universe RPG yet, it’s got some great innovations in various facets of the Fate engine (some of which I’m planning to adapt for Corona). Just from a first read-through, here are the highlights:

  • The approaches from Fate Accelerated and the four actions are replaced with means and ends (four of each). This will probably not serve Corona very well, since using the skills puts the hyper-competency of Corona‘s agents at the forefront of players’ minds. It’s an interesting twist, though, that could streamline Fate derivatives even more than FAE already does.
  • The betrayal mechanic, on the other hand, meets a design need that Corona has been looking for for years. Every character has a secret, and some of them are actively opposing the goals and actions of the others. Who is loyal to the cause, and who is an assassin, or mole, or simply self-serving?
  • Augmentations in Paris Nouveau are much more of a double-edged sword than the enhancements agents receive in Corona: they have a shorter lifespan, as well as other drawbacks. This is primarily a setting-driven detail, but an important distinction nonetheless — the Dystopian Universe wants to shine a light on the dysfunctional relationship its inhabitants have with technology, whereas Corona presumes a positive net gain to society from self-improving implants.

 

Corona, a Fate take

I’m trying out some heavy modifications to Fate to see if it works as a core system for Corona. Those modifications include:

  • adding another axis of action in the form of theaters of operation: you may act on the Personal, Tactical, Operational, or Strategic level with your skills
  • incorporating the “dark vs. light dice” mechanic from Delve: Dynamic Dungeon Adventure, wherein you roll two sets of Fate dice and, based on your choice, either retain or relinquish the narrative resolution of the action
  • including augmentations, a sub-category of stunt from the Fate Toolkit to represent things like bodily nanotech or cyberware

The results will be available for testing at Metatopia!

It’s been brought to my attention that a game called Spectrum has been released, and in the interest of not causing any confusion, I’ve renamed my open-source game system to Spectra. It’s been a dormant project for years, but I think I want to revive it, and this would head off any potential miscommunication.

The updated document is still incomplete and looking for contributors; you can access the latest edition here (https://drive.google.com/open?id=1y2WLB14sFRVsndtI0pu7VRCQdtVHi9N8)