I’m getting more work done on A Silence in Heaven, having put a respectable number of words into the various Spheres, the Elements they’re composed of, and the Archons that angels serve. Here’s a brief listing of what’s in the document now (albeit without any mechanical stuff for right now, because that’s in no way finalized).

As mentioned before, the five Spheres of an angel’s composite soul are its Crown, Eyes, Sword, Trumpet, and Wings. These are analogous to the attributes in other RPGs, reflecting the essential things that characters are expected to do, and which have numerical ratings reflecting their strengths.

Elements available as of right now are Adamant, Flame, Glory, Gold, Hosts, Light, Lightning, Shadow, the Most High, Thunders, and Wrath. To refresh your memories, angels have an Element combined with each of their Spheres, so a given angel might look like this:

  • Crown of Flame +3
  • Eyes of Glory +2
  • Sword of Adamant +0
  • Trumpet of Gold +4
  • Wings of the Most High +1

Each of these comes with an innate gift and a manifest gift; angels always receive the benefit of their innate gifts, but must “don” a Sphere to gain the manifest gift. That is, your Sword of Adamant actually appears in your hand, or you sprout your Wings of the Most High to call upon those powers.

Archons that angels may serve are:

  • Azrael, Archon of Death
  • Gabriel, Archon of Justice
  • Israfil, Archon of Music
  • Michael, Archon of Kindness
  • Raphael, Archon of Healing
  • Samael, Archon of Destruction
  • Sandalphon, Archon of Unity
  • Sariel, Archon of Protection
  • Uriel, Archon of Repentance
  • Zadkiel, Archon of Mercy
  • Zophiel, Archon of Guardianship

There are politics in Heaven in the absence of the Creator; for instance, Sandalphon leads the “loyalist” angels who want to maintain the status quo in hopes that the Creator will return to the Throne of Heaven, while Azrael wishes to declare the Creator officially dead and install a new Creator from among the Archons. Tensions between Gabriel and Zadkiel over their conflicting missions are growing, and the long-friendly rivalry between Sariel and Zophiel is starting to get heated (Zophiel wishes to “guard” the Throne of Heaven from “usurpers”, while Sariel sees the damage this spiritual in-fighting is doing to mortals and wishes to bring it to an end).

Angels may serve the Name of one or more Archons, doing deeds to advance their causes and give them Immanence; this is rewarded with miracles that angels can call upon.

(There’s also Metatron, the dormant Archon who has not moved or spoken since the Creator disappeared; angels may decide they formerly served Metatron, but it no longer grants any miracles or gains Immanence. There are also a few examples of Fallen Elements and Names in the text which are not quite developed; they’re not intended for player use but rather to guide the creation of antagonists, but I may explore mechanics for Falling and Redemption if time permits.)

Thoughts so far?

A hierarchy of powers

I’m becoming more and more enamored of the idea of adapting Nobilis‘ basic attribute system to this game, so let’s look at how that might work.

In Nobilis, you build a starting Sovereign from a blank slate, using 25 character points to buy your four Attributes as well as Gifts (custom special powers that don’t fall under the Miracles that all Nobles can perform with their Attributes). My vision of building angels already builds in five starting Gifts based on Sphere-Element combinations, but five Attributes, so at first glance, it doesn’t look like the character point totals would necessarily need to be adjusted, but upon further instruction, there’s a problem. See, the Nobilis scale for attributes goes from 0 to 5, and because you probably want to buy some nifty Gifts, you won’t end up spending all of the points on your Attributes. My angelic model would automatically result in scores of 5 across the board for every stat if there weren’t another place to spend points. I think I might thus want to either (a) lower the number of available points, or (b) allow angels to buy more Gifts and other traits to introduce a meaningful decision.

One of the things I was thinking of also introducing to the game, which becomes relevant at this point, would be affiliation with the existing Archons. Angels are used to following orders, not operating under their own volition, so angels would start with ties to one or more of the Archons and work to advance that Archon’s Name in the world. (Each Archon has a Name which reflects the abstract ideal they represent and advance in the world: Michael is kindness, Gabriel is justice, etc.) An angel can devote themselves to funneling the remaining spiritual light to their Archon, raising their Immanence and earning the ability to invoke Miracles in return. So that would be a logical place for a starting angel to devote some of their starting focus.

PS: I have a name for the game now! As you’ve probably seen already, the game is tentatively titled A Silence in Heaven.

Numbers? Or not?

I’m debating whether or not Sphere/Element combinations should have a numerical rating as well, in the tradition of standard RPG attributes, or whether the system should be completely verbally descriptive instead of using mathematical comparisons. It’s not necessary when dealing with angel versus mortal interactions – angels always win – but there is obviously an opportunity for celestial beings to conflict in a meaningful way, and there needs to be a way to resolve that.


Okay, so I’m just throwing ideas at the wall right now to see what sticks.

Angels are made up of five Spheres, each of which has an associated Element. These Elements are neither the scientific elements nor the classical elements, but a descriptor that elaborates on what that Sphere is composed of (both literally and metaphorically) and grants a special Gift based on the combination. Let me demonstrate.

The five Spheres are Crown, Eyes, Wings, Sword, and Trumpet. Each governs essential aspects of the angel’s existence. The player assigns an Element to each Sphere, as follows (I’m just picking five arbitrary examples):

  • Crown of Flame
  • Eyes of Wrath
  • Wings of Shadow
  • Sword of Adamant
  • Trumpet of Gold

The rules then tell you what Gift those combinations give you, so you have five starting powers based on your choices. You could assign any of the listed Elements in the rules to any of your Spheres, but you can’t duplicate an Element. That means, say, you could make any one of your Spheres “of Flame” or “of Adamant”, but no doubling up.

Another idea I have is that your Spheres are either hidden (in which case you just appear to be a normal person) or you can “don” your Spheres. Each Sphere would have a Subtle power that is always on, and a Manifest power for when you’ve actually donned your angelic nature. It would cost you power to do so, though, so you’re probably not running around at all times as a blazing beacon of celestial presence. When the Creator was still filling the world with Light, you could afford to do that, but these days you have to be more sparing with your precious Halo and its reserves of Light.


I’ve decided to jump in on the Roll to Craft game jam over at itch.io. I’ll be posting blog updates here and over on itch as I work on my entry. So far, I have a rough premise in mind: the Creator has disappeared, and you play angels trying to find their own path in a world where the divine Light is slowly fading and the Archons are squabbling among themselves over which of them (if any) should claim Heaven’s throne.

An important statement

I believe women. I believe Mandy Morbid, Hannah, Jennifer, Vivka, and the others who have come forward. Their abuser cannot debate, intimidate, or manipulate me into silence. There is no place for abusers among us.

#AbuseIsNotAGame #OSR

If you don’t know what this is in reference to, read this: https://m.facebook.com/amandapatricianagy/posts/10215845527064252

and then this: https://m.facebook.com/VivkaCriesWolf/posts/2478145012257909


Corona Ashcan Available

During a recent plumbing of my hard drive, I discovered an old (circa 2012) iteration of the Corona rules. After a little polishing and combining of disparate parts, I have decided to make this artifact available on both itch.io and DriveThruRPG as Pay-What-You-Want. It’s 81 pages, no art, playtested and edited, but just not what I wanted or envisioned for the final Corona product. Still, if you want to support Corona‘s continuing development, or just want a peek into how the proverbial sausage is made, this is for you.