I've decided to jump in on the Roll to Craft game jam over at itch.io. I'll be posting blog updates here and over on itch as I work on my entry. So far, I have a rough premise in mind: the Creator has disappeared, and you play angels trying to find their own path in… Continue reading New game jam, new game!
I believe women. I believe Mandy Morbid, Hannah, Jennifer, Vivka, and the others who have come forward. Their abuser cannot debate, intimidate, or manipulate me into silence. There is no place for abusers among us. #AbuseIsNotAGame #OSR If you don't know what this is in reference to, read this: https://m.facebook.com/amandapatricianagy/posts/10215845527064252 and then this: https://m.facebook.com/VivkaCriesWolf/posts/2478145012257909
If you haven't gotten your hands on Uprising: the Dystopian Universe RPG yet, it's got some great innovations in various facets of the Fate engine (some of which I'm planning to adapt for Corona). Just from a first read-through, here are the highlights: The approaches from Fate Accelerated and the four actions are replaced with… Continue reading New Fate tech for Corona
It's been brought to my attention that a game called Spectrum has been released, and in the interest of not causing any confusion, I've renamed my open-source game system to Spectra. It's been a dormant project for years, but I think I want to revive it, and this would head off any potential miscommunication. The… Continue reading A mostly inconsequential name change
Mulling a change to point costs in the character creation rules for G&F - the simplicity of Everway's approach is appealing, but I've been rereading Nobilis 2e for inspiration as well and I'm torn because Nobilis has a more robust ability creation method that would raise the prices on things. (In Everway, a power costs… Continue reading What’s a point worth?
Since Everway doesn't have a hard advancement system for characters, I'm looking at existing tech to graft onto the game that won't disrupt the feel too much. My leaning is toward goal-based advancement such as the Motivations in Exalted or the Keys in games like Lady Blackbird. In Everway, as I mentioned before, you have… Continue reading Advancement and experience in Glorious and Fearsome
As I continue to read through the original Everway box, there are some areas that catch my attention now that never did before. One of those I'd like to comment on is the way wounds are handled in the game. They're very abstract, broken into three categories - flesh wounds, serious wounds, and mortal wounds… Continue reading “Fixing” Everway, addendum