Tarot del Toro

If you've wanted to inject some more Guillermo del Toro into your game of House of Cards (and who wouldn't?), Tomás Hijo has just the thing for you. Visit Insight Editions to get the Tarot del Toro, a combination Tarot deck and guidebook melding the visions of director del Toro (Pan's Labyrinth, The Shape of… Continue reading Tarot del Toro

A Statement of Apology

From 2010 to 2014, I was involved in a personal relationship in which I was abusive to my partner. I will not identify this person by name for the sake of protecting their privacy. I acknowledge the harm I did for a variety of reasons, many of which were a result of untreated trauma and… Continue reading A Statement of Apology

Aphelion preview is live!

If you've been wanting a peek at Aphelion, now's your chance. I've uploaded a partial (i.e., unplayable but representative) version of the game at parenthesispress.itch.io/aphelion for interested viewers. Comments and feedback are welcome, but bear in mind, this is explicitly not the whole game, but a redacted version.

Checking in: Aphelion chargen development

​I'm staying in, socially distanced, and continuing to work on projects - Aphelion being my main focus. Character generation has been coming along, and here's what it looks like right now: You draft tarot cards and assign them to your three major traits (Vocation, Drive, and Distinction). If you take an action that directly draws… Continue reading Checking in: Aphelion chargen development

Informing RPG design with board game mechanics

Jewel of the Sea continues to be a delight to work on, partly because going to my local board game meetup and playing Arkham Horror or Escape the Dark Castle counts as research. AH 3rd edition in particular has yielded lots of fruitful mechanics to mine. To start off, character creation via card selection allows… Continue reading Informing RPG design with board game mechanics

A long overdue update

Happy new year, and sorry for the long silence: I've been tinkering away on many different projects, meaning that each is moving proportionally slower than even my usual glacial pace. Here's what's up in terms of games I've talked about here: A Silence in Heaven has had a small beta update over at parenthesispress.itch.io; I'm… Continue reading A long overdue update