“Fixing” Everway, part one

Let's start off with one important point: Everway is a good game. It has a lot going for it: its aggressive multiculturalism, its extensive use of examples to guide new players, its production value, its use of art as part of the play experience (especially the vision cards), and for me in particular,┬áits embrace of… Continue reading “Fixing” Everway, part one

Wizards of the Three Moons 2e now available at DriveThruRPG

The PDF version of the second edition is out now! If you bought the first edition, you've already been updated to the second for free. There's also going to be a print version this time! The files have been sent to the printer, and I have to approve the proofs when they arrive, but thereafter,… Continue reading Wizards of the Three Moons 2e now available at DriveThruRPG