New Fate tech for Corona

If you haven’t gotten your hands on Uprising: the Dystopian Universe RPG yet, it’s got some great innovations in various facets of the Fate engine (some of which I’m planning to adapt for Corona). Just from a first read-through, here are the highlights:

  • The approaches from Fate Accelerated and the four actions are replaced with means and ends (four of each). This will probably not serve Corona very well, since using the skills puts the hyper-competency of Corona‘s agents at the forefront of players’ minds. It’s an interesting twist, though, that could streamline Fate derivatives even more than FAE already does.
  • The betrayal mechanic, on the other hand, meets a design need that Corona has been looking for for years. Every character has a secret, and some of them are actively opposing the goals and actions of the others. Who is loyal to the cause, and who is an assassin, or mole, or simply self-serving?
  • Augmentations in Paris Nouveau are much more of a double-edged sword than the enhancements agents receive in Corona: they have a shorter lifespan, as well as other drawbacks. This is primarily a setting-driven detail, but an important distinction nonetheless — the Dystopian Universe wants to shine a light on the dysfunctional relationship its inhabitants have with technology, whereas Corona presumes a positive net gain to society from self-improving implants.