You know the one. I’ve been talking about it for a while. (Nope, still no good names.)
Anyway, I want to give it one more spin of semi-open testing before rolling it out for consumption. Anybody who’s interested in joining in, please email me at the address on the contacts page. (Hint: it’s the name of the company at-symbol gmail.)
“But,” you may say, “I don’t have the time to do an intensive playtest! Those things are hard!” Relax! Not all playtesting is that intensive. This is not a heavy stress-testing type of playtest; instead, it’s more of a proofreading and this-page-conflicts-with-that-page kind of playtest, as well as a method of garnering feedback. I don’t require weeks and weeks of dedicated replay: all I’m looking for in a suitable group is the willingness to throw down once or twice and provide some written response on the good and bad points of the experience. The game itself is meant to be a pick-up-and-play kind of affair, after all.
If you’re ready and able, drop me a line with “Dungeon Playtest” in the subject. I hope to have the documents up this week for those who opt in.