As promised previously, BlackHatMatt has posted his review of W3M over on RPG.net. Have a look at his thoughtful critique here: https://www.rpg.net/reviews/archive/17/17083.phtml
Matt McFarland is going to be doing a one-shot review of Wizards of the Three Moons this month. In preparation, here’s a blog post about his wizard and pawn creation:
Actual play review forthcoming!
My Metatopia events are available now! I’m running three sessions of Corona as follows:
R219 Friday 2pm-4pm
R335 (hi-test, for experienced designers only) Friday 8pm-10pm
R541 Saturday 2pm-4pm
I’d love to see as many of you as possible!
Posted in Uncategorized |
A few bullet points to bring folks up to speed on the newest (re)incarnation of Corona:
- The character creation and autarchy creation systems are largely untouched, since they were consistently the most popular features during playtests. One notable change is that the initial deal of cards generates a wider array of strategic assets which are not limited to just locations. This has the side effect of making an agent’s position less important.
- Dice! I’ve decided to implement a small amount of randomization. This serves several functions. First, it reduces the dependence on huge resource pools in Corona, which was always a sticking point for some playtesters. Second, the inclusion of a die roll possibly lets me include the narrative-control function from Delve into the game. Third, agent rank now means something different – it serves as a bottleneck for access to resources, not the primary determiner of success/failure in dealing with assets.
- The options for agents and the Void have been codified as moves a la Apocalypse World and its derivatives. The playbook mechanic is not being implemented, though, and agents will have access to what is currently a sizable sheet of options. I’m working on streamlining the options to make for easier entry into the game.
I’ll be running an open playtest of Corona on Saturday, October 22, using Google Hangouts. The link to the event is here so you can RSVP to the event. No familiarity required: I’ll be walking everyone through character creation (which takes just minutes), shared world-building of the autarchy, and the first few turns of the game. Come join me!
Click here for the August 4, 2015 update to version 0.5. As always, if you want to download and try out the game, your feedback is welcome via email at parenthesispress (at) gmail.
Blades of the Elf-Queen is about the elite agents of the Elf-Queen: the Arcane Blades, trained to be the best at spell, steel, and society. Spy for the Empire, board airships, and engage in fiery duels, using a deck of playing cards and your imagination.
The current iteration of the playtest document, version 0.4, is available here. Please report back via email (firstname.lastname@example.org) if you choose to give the game a try!