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2019 Metatopia Schedule!

I’ve set up my playtesting schedule for this year’s Metatopia! Some details could change between now and the show, but as of today, here’s the breakdown:

  • Skald is at 8-10pm Friday (this is a “hi-test” session for designers only)
  • A Silence in Heaven is from 3-5pm Saturday
  • Aphelion is from 10-midnight Saturday (this is an alpha test of a horror game, 18+ only)

Hope to see some folks there – pencil me in early!

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Against the Frozen Lord!

Max Vanderheyden whips up a rich locale for Portal Rats using Hex Kit – check out the Ice Floes of Stygia over at the Shoalmont Games site!

It’s true – W3M is on the list for Best Setting among the 2019 Indie Groundbreaker Award nominees! Awards will be announced at Gen Con on July 31.

On Kickstarter, magister ludi is running a campaign to fund their game moonflower. It looks gorgeous and interesting, and I recommend all House of Cards fans to give it a look and maybe your support.

Two irons in the fire

On the Silence in Heaven front: The progress is slow but steady! A skeleton of mechanical resolution is in place, about 20% more of the Sphere+Element powers are written, more lore for the game has been set down (e.g., all the Archons have a description now), and things are looking better than before. Soon, I hope to have a preliminary draft available for followers to comment on!

A wild Game Idea appears! Neal uses Collaborate with Tore Nielsen: it’s super effective! Yes, while plugging away at A Silence in Heaven, another concept for a game sprang to mind, and I realized it was going to be more than I could develop on my own. Thus, I turned to the inimitable Tore to assist me in designing that project, with other potential collaborators in negotiations to join the team. The pitch? Dark Sun meets Into the Badlands with a dash of Brotherhood of the Wolf. Intrigued? Stay tuned for more…

A Silence in Heaven is coming along well: I’m up to about 6000 words now, and I think the final product will be about 10,000 total. Hopefully I can crank that out in the next week in order to make the deadline for the Roll to Craft Jam, but even if I don’t, I’m definitely going to finish this game and put it out into the world.

I’m getting more work done on A Silence in Heaven, having put a respectable number of words into the various Spheres, the Elements they’re composed of, and the Archons that angels serve. Here’s a brief listing of what’s in the document now (albeit without any mechanical stuff for right now, because that’s in no way finalized).

As mentioned before, the five Spheres of an angel’s composite soul are its Crown, Eyes, Sword, Trumpet, and Wings. These are analogous to the attributes in other RPGs, reflecting the essential things that characters are expected to do, and which have numerical ratings reflecting their strengths.

Elements available as of right now are Adamant, Flame, Glory, Gold, Hosts, Light, Lightning, Shadow, the Most High, Thunders, and Wrath. To refresh your memories, angels have an Element combined with each of their Spheres, so a given angel might look like this:

  • Crown of Flame +3
  • Eyes of Glory +2
  • Sword of Adamant +0
  • Trumpet of Gold +4
  • Wings of the Most High +1

Each of these comes with an innate gift and a manifest gift; angels always receive the benefit of their innate gifts, but must “don” a Sphere to gain the manifest gift. That is, your Sword of Adamant actually appears in your hand, or you sprout your Wings of the Most High to call upon those powers.

Archons that angels may serve are:

  • Azrael, Archon of Death
  • Gabriel, Archon of Justice
  • Israfil, Archon of Music
  • Michael, Archon of Kindness
  • Raphael, Archon of Healing
  • Samael, Archon of Destruction
  • Sandalphon, Archon of Unity
  • Sariel, Archon of Protection
  • Uriel, Archon of Repentance
  • Zadkiel, Archon of Mercy
  • Zophiel, Archon of Guardianship

There are politics in Heaven in the absence of the Creator; for instance, Sandalphon leads the “loyalist” angels who want to maintain the status quo in hopes that the Creator will return to the Throne of Heaven, while Azrael wishes to declare the Creator officially dead and install a new Creator from among the Archons. Tensions between Gabriel and Zadkiel over their conflicting missions are growing, and the long-friendly rivalry between Sariel and Zophiel is starting to get heated (Zophiel wishes to “guard” the Throne of Heaven from “usurpers”, while Sariel sees the damage this spiritual in-fighting is doing to mortals and wishes to bring it to an end).

Angels may serve the Name of one or more Archons, doing deeds to advance their causes and give them Immanence; this is rewarded with miracles that angels can call upon.

(There’s also Metatron, the dormant Archon who has not moved or spoken since the Creator disappeared; angels may decide they formerly served Metatron, but it no longer grants any miracles or gains Immanence. There are also a few examples of Fallen Elements and Names in the text which are not quite developed; they’re not intended for player use but rather to guide the creation of antagonists, but I may explore mechanics for Falling and Redemption if time permits.)

Thoughts so far?