Parenthesis Press is an enterprise devoted to publishing games. What kind? Good ones, we hope. To be less glib, our works fall into the category most often termed “story games”: role-playing games focused on the production of a narrative. These games tend to be somewhat more avant garde than your average D&D session, but for some players, they are more engaging and rewarding. We hope you’ll agree.
Who is Parenthesis Press?
the game designer
Neal has been designing games since the age of nine, when he realized that he’d played every game in the house and was still bored. Since starting his own indie RPG imprint, though, boredom isn’t really a factor. Neal’s having a great time not just creating his own systems and settings, but getting them into the hands of people who are actually playing them.
A longtime player of RPGs, boardgames, and miniatures wargames, Neal’s diverse gaming background is important to his design perspective. His professional gaming experience includes a long history with the Privateer Press Press Gang, as an organizer of local and regional Warmachine events, and a position as a blogger, podcaster and reviewer with the gaming site Gamejournal.tv. He loves games that are complex and sophisticated without being crunchy for crunch’s sake. Neal’s design philosophy centers on games that require cooperation to tell a story that everyone enjoys, even when they contain an element of competition to liven the action.
Neal has an MA from Marshall University, and is currently finishing his PhD in Literature at Indiana University of Pennsylvania, in the Pittsburgh area. He lives in a slightly surreal apartment in an old house, where everything works just fine but is sometimes set at unusual angles. So far, no one has successfully managed to enumerate all of Neal’s hobbies, but if you really want to distract him, bring up cooking, chess or obscure Modernist poets.
Sarah Hope Fitch
the public relations and press outreach person
Sarah has been starting conversations with random strangers since she was three years old, and is thrilled to have found a career where that’s considered socially acceptable behavior.
As a PR professional, Sarah loves to represent products that she actually believes in and enjoys. So she was happy to join the Parenthesis team to help get the word out to bloggers, podcasters and gamers everywhere in time for the giant publicity carnival that is Gen Con. Sarah got started in the PR business working for the tourism industry of Ocean City, Maryland, and has had a front-row seat to watch the field evolve over the past five years. Every new client brings different challenges and opportunities, and working with her first game industry client has taught her a lot about pitching to a sophisticated, no-bs audience. As a longtime gamer herself who enjoys everything from D&D to Dogs In The Vineyard (and will get scary competitive over her favorite boardgames), Sarah welcomes the opportunity to get to know the gaming community from an industry perspective.
Sarah lives in Raleigh, North Carolina, with an unconventional but supportive little family unit and a Welsh corgi who’s much better at making connections and selling his brand than she is. When she’s not juggling clients from massage therapists to software architects, she can be found baking bread, doing yoga or watching classic crime movies.